Arma 3 Insurgency Armaholic Cba
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Good morning, I'm creating an insurgency mission, I got the ALIVE module and it worked, but I can not find a script for AI to drop the intel and another to spawn the cache. I tried copying from the insurgency missions at the armaholic but it never worked out.
I tried copying the "ALiVE Insurgency Revived" mission scripts from Hazey and it did not work out (I do not understand much about scripting). I have seen that most insurgency mission with ALiVE uses these scripts. Do you know how to install?
Edited version of @highhead's official ALiVE insurgency on Tanoa. I basically changed the player faction to NATO Pacific, added some lights so you can see where your resources are, added some vehicles you can drive, added an AI Recruitment Center for small groups, and enabled database saving to War Room.
@HeroesandvillainsOS Edited version of @highhead's official ALiVE insurgency on Tanoa. I basically changed the player faction to NATO Pacific, added some lights so you can see where your resources are, added some vehicles you can drive, added an AI Recruitment Center for small groups, and enabled database saving to War Room.
On the other hand, if you were playing against a human on BLUFOR, I don't think you'd have to do hardly anything. They could work away on chipping at the insurgency while you just caused terror to BLU spawns.
I'll have to look at it (I make a ton of missions so it's hard to remember lol). Off the top of my head, I intentionally don't sync BLU to some of the Syndikat obj modules, because I want the player to do the bulk of the fighting to the east (where the insurgency is), and call in groups through Logistics or Operations as they see fit. Nothing kills a buzz more than not having anything to fight because BLUFOR AI groups are already everywhere. I give BLU a bit more leeway in the south (where CSAT is) though.
Isla Duala is in turmoil. The long standing hostility between Afrene and Molatia has erupted into full scale war as the United Nations has come to Afrenian aid. Meanwhile a Molatian supported terrorist organization named "The Deadly Shadows" has begun terrorizing the Afrenian population with suicide bombings, Hit and Run attacks on cities and military bases, and IED placement throughout the region. With a conventional war raging at the border, you are tasked with stopping the terrorists and stabilizing the internal parts of Afrene so that Afrenian and UN forces can be focused on the oncoming Molatian attacks. This is a dynamic mission using the ALiVE insurgency module. Mods required include Massi's African Conflict, RHS Esclation, Isla Duala Map, and ALiVE.
This mission is a dynamic insurgency. There is no set "task" to do. You and your team must investigate potential hot spots of terrorist activity throughout the entire country and eliminate the threat with the support of UN forces. You have dynamic Close Air Support and Helo Transport, as well as dynamic reinforcement capabilities.
[MP, SP] You, as a British Royal Marine, are in charge of joining the effort of Her Majesty's forces in ridding the Sangin Region of Afghanistan of the Taliban scourge. Be on the lookout for Suicide Bombers, IEDs, and hit and run attacks by Taliban fighters in the region. This is a full insurgency mission that includes close air support and helo transport, dynamic reinforcements, and dynamic ambience such as Muslim Call to Prayer effects, sheep herders, and terrorists posing as civilians.
ALiVE is a dynamic campaign mission framework. The editor placed modules are designed to be intuitive but highly flexible so you can create a huge range of different scenarios by simply placing a few modules and markers. The AI Commanders, including an option for insurgency style tactics, have an overall mission and a prioritised list of objectives that they will work through autonomously. Players can choose to tag along with the AI and join the fight, take your own squad of AI or other players and tackle your own objectives or just sit back and watch it all unfold.
Yes, you can choose the enemy force by faction and size (battalion, company, & platoon). The modules are configurable in the editor, so you can choose sides or factions, custom ones too. You can also select things such as size of the enemy force and posture. Combining modules and settings you can create dynamic and credible invasions or insurgency campaigns. For those of you familiar with MSO we will be introducing modules such as Terror Cells, IED/Suicide Bomber, Roadblocks, AAA sites etc.
I play it on the same specs as ARMA2 with better FPS on the same graphics. It's optimized beautifully. There are a heap of missions too, including the MSO_CQB module which is quite like insurgency. It's good fun. 2b1af7f3a8